src/interactions/commands/bug.ts (view raw)
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import {
ActionRowBuilder,
ButtonBuilder,
type ButtonInteraction,
ButtonStyle,
ChannelType,
type ChatInputCommandInteraction,
type Client,
EmbedBuilder,
type GuildMember,
ModalBuilder,
type ModalSubmitInteraction,
SlashCommandBuilder,
TextInputBuilder,
TextInputStyle,
} from "discord.js";
import { BugModel, GuildModel, getNextBugId } from "../../database/schemas.ts";
import { createUserIfNotExists } from "../../utils/exists.ts";
import { Logger } from "../../utils/logging.ts";
import { hasManagerPermissions } from "../../utils/permissions.ts";
const logger = new Logger("bug-command");
const GAME_MAP = {
gw: {
name: "ground war",
iconURL:
"https://tr.rbxcdn.com/180DAY-7f58a11cdd59397e06d2b291326df71b/150/150/Image/Webp/noFilter",
},
wft: {
name: "warfare tycoon",
iconURL:
"https://tr.rbxcdn.com/180DAY-ed309245ae50b509504c403a433ec0d2/150/150/Image/Webp/noFilter",
},
ab: {
name: "airsoft battles",
iconURL:
"https://tr.rbxcdn.com/180DAY-43ff702ae43b081ec8db160d1a1d6636/150/150/Image/Webp/noFilter",
},
};
const commandData = new SlashCommandBuilder()
.setName("bug")
.setDescription("report a bug")
.addStringOption((option) =>
option
.setName("game")
.setDescription("which game this bug affects")
.setRequired(true)
.addChoices(
{ name: "warfare tycoon", value: "wft" },
{ name: "ground war", value: "gw" },
{ name: "airsoft battles", value: "ab" },
),
);
async function execute(
_client: Client,
interaction: ChatInputCommandInteraction,
) {
const game = interaction.options.getString("game", true);
const modal = new ModalBuilder()
.setCustomId(`bug:${game}`)
.setTitle(`report bug - ${getGameName(game)}`);
const titleInput = new TextInputBuilder()
.setCustomId("title")
.setLabel("bug title")
.setStyle(TextInputStyle.Short)
.setPlaceholder("short description of the bug")
.setRequired(true)
.setMaxLength(100);
const descriptionInput = new TextInputBuilder()
.setCustomId("description")
.setLabel("bug description")
.setStyle(TextInputStyle.Paragraph)
.setPlaceholder("detailed description of the bug and steps to reproduce")
.setRequired(true)
.setMaxLength(1000);
const firstRow = new ActionRowBuilder<TextInputBuilder>().addComponents(
titleInput,
);
const secondRow = new ActionRowBuilder<TextInputBuilder>().addComponents(
descriptionInput,
);
modal.addComponents(firstRow, secondRow);
await interaction.showModal(modal);
}
async function modalExecute(
client: Client,
interaction: ModalSubmitInteraction,
) {
if (!interaction.guild) {
await interaction.reply({
content: "❌ this command can only be used in a server.",
flags: ["Ephemeral"],
});
return;
}
const [, game] = interaction.customId.split(":");
const title = interaction.fields.getTextInputValue("title");
const description = interaction.fields.getTextInputValue("description");
try {
await createUserIfNotExists(interaction.user.id, interaction.guild.id);
const bugId = await getNextBugId();
const bug = new BugModel({
bug_id: bugId,
user_id: interaction.user.id,
game,
title,
description,
status: "open",
sent: false,
});
await bug.save();
logger.info(`bug report created: ${bug._id}`);
// send to bug channel if configured
const guild = await GuildModel.findOne({
guild_id: interaction.guild.id,
});
let msgUrl = "";
if (guild?.bug_channel) {
try {
const channel = await client.channels.fetch(guild.bug_channel);
if (channel?.type !== ChannelType.GuildText) {
await interaction.reply({
content: "❌ the bug channel is misconfigured",
});
}
if (channel?.isTextBased() && "send" in channel) {
const gameInfo = GAME_MAP[game as keyof typeof GAME_MAP];
const embed = new EmbedBuilder()
.setAuthor({
name: interaction.user.displayName,
url: `https://discord.com/users/${interaction.user.id}`,
iconURL: interaction.user?.avatarURL() || undefined,
})
.setThumbnail(gameInfo.iconURL)
.setTitle(title)
.setColor(0xff6b6b)
.setDescription(description)
.setFooter({ text: `${gameInfo.name} • bug #${bugId}` })
.setTimestamp();
const buttons = new ActionRowBuilder<ButtonBuilder>().addComponents(
new ButtonBuilder()
.setCustomId(`bug:close:${bugId}`)
.setLabel("close")
.setStyle(ButtonStyle.Secondary)
.setEmoji("🔒"),
new ButtonBuilder()
.setCustomId(`bug:edit:${bugId}`)
.setLabel("edit")
.setStyle(ButtonStyle.Primary)
.setEmoji("✏️"),
new ButtonBuilder()
.setCustomId(`bug:delete:${bugId}`)
.setLabel("delete")
.setStyle(ButtonStyle.Danger)
.setEmoji("🗑️"),
new ButtonBuilder()
.setCustomId("bug:new")
.setLabel("new bug")
.setStyle(ButtonStyle.Success)
.setEmoji("🐛"),
);
const message = await channel.send({
embeds: [embed],
components: [buttons],
});
msgUrl = message.url;
bug.message_id = message.id;
bug.sent = true;
await bug.save();
logger.info(
`sent bug report ${bug._id} to channel ${guild.bug_channel}`,
);
}
} catch (error) {
logger.error(`failed to send bug report to channel: ${error}`);
}
}
await interaction.reply({
content: `✅ bug report submitted! ${msgUrl}`,
flags: ["Ephemeral"],
});
} catch (error) {
logger.error("failed to create bug report:", error);
await interaction.reply({
content: "❌ failed to submit bug report. please try again later.",
flags: ["Ephemeral"],
});
}
}
function getGameName(value: string): string {
switch (value) {
case "wft":
return "warfare tycoon";
case "gw":
return "ground war";
case "ab":
return "airsoft battles";
default:
return value;
}
}
async function buttonExecute(client: Client, interaction: ButtonInteraction) {
const [, action, bugId] = interaction.customId.split(":");
if (action === "new") {
// todo: show select menu for the game
return;
}
const member = interaction.member as GuildMember;
const isManager = await hasManagerPermissions(member);
const bug = await BugModel.findOne({ bug_id: Number.parseInt(bugId) });
if (!bug) {
return interaction.reply({
content: "❌ bug not found.",
flags: ["Ephemeral"],
});
}
const isAuthor = bug.user_id === interaction.user.id;
if (!isManager && !isAuthor) {
return interaction.reply({
content: "❌ you don't have permission to do this.",
flags: ["Ephemeral"],
});
}
// todo: impl. different actions
switch (action) {
case "close":
break;
case "edit":
break;
case "delete":
break;
}
}
export default {
data: commandData,
execute,
modalExecute,
buttonExecute,
};
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