src/interactions/commands/bug.ts (view raw)
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import {
ActionRowBuilder,
type ChatInputCommandInteraction,
type Client,
ModalBuilder,
type ModalSubmitInteraction,
SlashCommandBuilder,
TextInputBuilder,
TextInputStyle,
} from "discord.js";
import { BugModel, UserModel } from "../../database/schemas.ts";
import { createUserIfNotExists } from "../../utils/exists.ts";
import { Logger } from "../../utils/logging.ts";
const logger = new Logger("bug-command");
const commandData = new SlashCommandBuilder()
.setName("bug")
.setDescription("report a bug")
.addStringOption((option) =>
option
.setName("game")
.setDescription("which game this bug affects")
.setRequired(true)
.addChoices(
{ name: "warfare tycoon", value: "wft" },
{ name: "ground war", value: "gw" },
{ name: "airsoft battles", value: "ab" },
),
);
async function execute(
_client: Client,
interaction: ChatInputCommandInteraction,
) {
const game = interaction.options.getString("game", true);
const modal = new ModalBuilder()
.setCustomId(`bug:${game}`)
.setTitle(`report bug - ${getGameName(game)}`);
const titleInput = new TextInputBuilder()
.setCustomId("title")
.setLabel("bug title")
.setStyle(TextInputStyle.Short)
.setPlaceholder("short description of the bug")
.setRequired(true)
.setMaxLength(100);
const descriptionInput = new TextInputBuilder()
.setCustomId("description")
.setLabel("bug description")
.setStyle(TextInputStyle.Paragraph)
.setPlaceholder("detailed description of the bug and steps to reproduce")
.setRequired(true)
.setMaxLength(1000);
const firstRow = new ActionRowBuilder<TextInputBuilder>().addComponents(
titleInput,
);
const secondRow = new ActionRowBuilder<TextInputBuilder>().addComponents(
descriptionInput,
);
modal.addComponents(firstRow, secondRow);
await interaction.showModal(modal);
}
async function modalExecute(
_client: Client,
interaction: ModalSubmitInteraction,
) {
if (!interaction.guild) {
await interaction.reply({
content: "❌ this command can only be used in a server.",
flags: ["Ephemeral"],
});
return;
}
const [, game] = interaction.customId.split(":");
const title = interaction.fields.getTextInputValue("title");
const description = interaction.fields.getTextInputValue("description");
try {
await createUserIfNotExists(interaction.user.id, interaction.guild.id);
const bug = new BugModel({
user_id: interaction.user.id,
game,
title,
description,
status: "open",
sent: false,
});
await bug.save();
logger.info(`bug report created: ${bug._id}`);
await interaction.reply({
content: `✅ bug report submitted!\n\n**game:** ${getGameName(game)}\n**title:** ${title}\n**id:** \`${bug._id}\``,
flags: ["Ephemeral"],
});
} catch (error) {
logger.error("failed to create bug report:", error);
await interaction.reply({
content: "❌ failed to submit bug report. please try again later.",
flags: ["Ephemeral"],
});
}
}
function getGameName(value: string): string {
switch (value) {
case "wft":
return "warfare tycoon";
case "gw":
return "ground war";
case "ab":
return "airsoft battles";
default:
return value;
}
}
export default {
data: commandData,
execute,
modalExecute,
};
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