src/config.ts (view raw)
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import { z } from "zod";
const ENVIRONMENT = Bun.env.NODE_ENV || "development";
const IS_PROD = Bun.env.NODE_ENV === "production";
const CONFIG_PATH = `./data/config.${ENVIRONMENT}.json`;
const discordSchema = z.object({
token: z.string(),
app_id: z.string(),
});
const gameSchema = z
.object({
name: z.string(),
universeId: z.string(),
})
.transform((game) => {
const initials = game.name
.split(" ")
.map((word) => word[0])
.join("");
return {
...game,
id: initials.toLowerCase(),
};
});
const gamesSchema = z.array(gameSchema);
const configSchema = z
.object({
discord: discordSchema,
games: gamesSchema,
roblox: z.object({
cookie: z.string(),
}),
})
.transform((config) => {
return {
...config,
environment: ENVIRONMENT,
isProduction: IS_PROD,
};
});
// --- types ------------------------------------------------------------------
export type Config = z.infer<typeof configSchema>;
export type Game = z.infer<typeof gameSchema>;
// ----------------------------------------------------------------------------
async function loadConfig(): Promise<Config> {
const file = Bun.file(CONFIG_PATH);
if (!(await file.exists())) {
console.error(`[!] couldn't find a config file at ${CONFIG_PATH}`);
process.exit(1);
}
const json = await file.json();
const parsed = configSchema.safeParse(json);
if (parsed.success) return parsed.data;
console.error("[!] failed to parse config:");
const longestPath = Math.max(...parsed.error.issues.map((err) => err.path.join(".").length));
for (const err of parsed.error.issues) {
const path = err.path.join(".");
console.error(` * ${path.padEnd(longestPath)} ${err.message} (${err.code})`);
}
process.exit(1);
}
// ----------------------------------------------------------------------------
const config = await loadConfig();
export default config;
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