all repos — discord-utils @ 2109185c6680068abea65220af0279b0ca989e48

src/commands/ban.ts (view raw)

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import { Command, container, Result } from "@sapphire/framework";
import { ActionRowBuilder, ButtonBuilder, ButtonStyle } from "discord.js";

import { parseIncludedGames, parseDuration, createReactive } from "@/utils";
import config, { type Game } from "@/config";
import { ban, getUser } from "@/roblox";

const { games: GAMES } = config;
type State = {
	prefix: string;
	successfulBans: Game[];
	failedBans: Game[];
};

function renderGameButtons(state: State, banningIn: Game[]): ActionRowBuilder<ButtonBuilder> {
	const { successfulBans, failedBans } = state;

	const successfulIds = new Set(successfulBans.map((b) => b.id));
	const failedIds = new Set(failedBans.map((b) => b.id));
	const pendingIds = new Set(banningIn.map((b) => b.id));

	const row = new ActionRowBuilder<ButtonBuilder>();

	for (const game of GAMES) {
		const isSuccessful = successfulIds.has(game.id);
		const isFailed = failedIds.has(game.id);
		const isPending = pendingIds.has(game.id);

		const button = new ButtonBuilder()
			.setLabel(game.name)
			.setDisabled(true)
			.setCustomId(`ban_${game.id}`);

		if (isSuccessful) {
			button.setStyle(ButtonStyle.Success);
			button.setEmoji("✅");
		} else if (isFailed) {
			button.setStyle(ButtonStyle.Danger);
			button.setEmoji("✖️");
		} else if (isPending) {
			button.setStyle(ButtonStyle.Primary);
			button.setEmoji("⏳");
		} else {
			button.setStyle(ButtonStyle.Secondary);
			button.setEmoji("➖");
		}

		row.addComponents(button);
	}

	return row;
}

export class BanCommand extends Command {
	public constructor(context: Command.LoaderContext, options: Command.Options) {
		super(context, { ...options });
	}

	public override registerApplicationCommands(registry: Command.Registry) {
		registry.registerChatInputCommand((builder) =>
			builder
				.setName("ban")
				.setDescription("ban a player")
				.addStringOption((option) =>
					option.setName("player").setDescription("the ID of the player to ban").setRequired(true),
				)
				.addStringOption((option) =>
					option.setName("reason").setDescription("the reason for the ban").setRequired(true),
				)
				.addStringOption((option) =>
					option
						.setName("private-reason")
						.setDescription("the private reason for the ban")
						.setRequired(true),
				)
				.addStringOption((option) =>
					option
						.setName("length")
						.setDescription("length of the ban; defaults to permanent")
						.setRequired(false),
				)
				.addBooleanOption((option) =>
					option
						.setName("ban-alts")
						.setDescription("whether to ban alts of the player")
						.setRequired(false),
				)
				.addStringOption((option) =>
					option
						.setName("games")
						.setDescription("the games to ban them from; defaults to all")
						.setRequired(false),
				),
		);
	}

	public override async chatInputRun(interaction: Command.ChatInputCommandInteraction) {
		await interaction.deferReply({ withResponse: true });

		const options = {
			player: interaction.options.getString("player", true),
			reason: interaction.options.getString("reason", true),
			privateReason: interaction.options.getString("private-reason", true),
			length: interaction.options.getString("length", false),
			banAlts: interaction.options.getBoolean("ban-alts", false),
			includedGames: interaction.options.getString("games", false),
		};

		const gamesResult = Result.from(() => parseIncludedGames(options.includedGames));
		if (gamesResult.isErr()) {
			const err = gamesResult.unwrapErr();
			const message = err instanceof Error ? err.message : "failed to parse included games";

			await interaction.editReply({ content: message });
			return;
		}

		const games = gamesResult.unwrap();
		const user = await getUser(options.player);
		const duration = options.length ? parseDuration(options.length).toString() : undefined;

		const extraButtons = new ActionRowBuilder<ButtonBuilder>().addComponents(
			new ButtonBuilder()
				.setLabel(options.length ? `For ${options.length}` : "Permanently")
				.setStyle(ButtonStyle.Primary)
				.setDisabled(true)
				.setCustomId("duration"),
			new ButtonBuilder()
				.setLabel("View Profile")
				.setStyle(ButtonStyle.Link)
				.setURL(`https://roblox.com/users/${user.id}/profile`),
			new ButtonBuilder()
				.setLabel("Unban")
				.setStyle(ButtonStyle.Secondary)
				.setCustomId(`unban:${user.id}`),
		);

		const details = [
			`> **Reason:** ${options.reason}`,
			`> **Private Reason:** ${options.privateReason}`,
		].join("\n");

		const state = createReactive<State>(
			{ successfulBans: [], failedBans: [], prefix: "⏳ Banning" },
			(_newState) => {
				const gameButtons = renderGameButtons(state, games);

				const userParts = [
					`**@${user.name}**`,
					user.displayName ? `(${user.displayName})` : null,
					`id:${user.id}`,
				];
				const userString = userParts.filter(Boolean).join(" ");
				const message = `${state.prefix} ${userString}\n${details}`;

				interaction.editReply({ content: message, components: [gameButtons, extraButtons] });
			},
		);

		const banOptions = {
			duration,
			excludeAltAccounts: !options.banAlts,
			displayReason: options.reason,
			privateReason: options.privateReason,
		};

		await Promise.all(
			games.map(async (game) => {
				const banResult = await Result.fromAsync(() =>
					ban(user.id.toString(), game.universeId, banOptions),
				);
				if (banResult.isOk()) state.successfulBans.push(game);
				else state.failedBans.push(game);
			}),
		);

		state.prefix = "✅ Banned";
	}
}

container.stores.loadPiece({
	piece: BanCommand,
	name: "ban",
	store: "commands",
});